Sunday, July 1, 2012

Month of June

I've been redesigning my visuals, and started building the blockout of my space, which was also redesigned.


The Necro Kid

The new designs echoes things of the old design, but with more exaggerated parts. I did not like what I had before. Plus, I've decided to not make the Necro Kid my hero asset, if I can help it. I don't want this kid to move around too much. Or be too important. But that will remain to be seen what the final decision will be.

Before:

Now:
Post it Costumes - My technique for designing.

Bad Ghosts


I've redesigned the bad ghosts from dismembered floating skull heads into wraith. Going for more of the ghosts on page 2. Not sure whether to have a tiny ghost or big ghost.


page 1
page 2

Environment


And now for the environment, it has changed from being a room where 90% of the space was wasted, to a room that the entire thing can be navigable.




I've been watching castle construction documentaries and looking at dungeon/castle/catacomb stuff. I want to somehow incorporate hobo campsites on the shore of the green water. They will be your first hint to this place being "un-natural", with things like "CURSED PLACE" written in places. And maybe some trash left over by the hobos. But this area is the casket retrieval area. All the caskets of the dead are sent here by the river. Indoor or outdoor? Not sure yet, I intended it to be in door, but it might actually work to be outdoor too.


Drawing I made that inspired the initial setup of room.

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