Friday, September 7, 2012

1st Faculty Crit

The crit went very well!

I presented a PDF slideshow of what my world was going to be like, what my production scope was, what my hero asset would be, and my revised art direction for the game.
Hero Asset
Art Direction
 Had some suggestions on better camera positions. But overall the attitude of the faculty was that they liked what I had this time alot better than last year's animatic, which was more of a linear trailer. My animatic now plays alot more like Orcs Must Die: Reveal Trailer. With a more energetic shot sequence and informational slides in between.



The Action Plan

  1. Work on finishing layout of Dungeon Room and Throne room.
  2. Start modeling style appropriate models.
  3. Watch references that were suggested in crit (Tim Burton movies).
  4. Work on all the crit notes.
  5. Make an asset list.
  6. Learn some particle work in UDK.

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