Friday, May 3, 2013

Ringling Thesis GO!

Hello!

I am a senior game art student at Ringling College of Art and Design!

I want to be an Environment Artist and a Digital Sculptor in the Film and Game Industry.

Welcome to my senior year thesis dev blog, where I will document my thoughts and work in progress.

The goal is to make a game trailer for a game idea that we came up with. My focus will be on the environment modeling, character modeling, and layout.

The trailer will be complete and open to public view by May 2013.

*PASSWORD for "Work In Progress" videos*
Do not take any of what you see as FINAL, fully representative of my skillset, or the final representation of a thesis from the Game Art Major at Ringling College of Art and Design. It is still prone to change up until MAY 2013.

Now that you are aware of this warning.... The password is (all lowercase): gad322

Sunday, February 24, 2013

Together....FOREVERRRRR


Here is what my characters look like at the moment! Since I know UVs are good now, I will go an start rigging these guys. Texturing still to come for both characters. And I forgot to resize the head on the wizard.


Sunday, February 17, 2013

Positively UV


Just some silliness to break my SERIOUS concentration on UVs. But both my characters are low-poly now, and I'm on to UVing. Fun business.

Also, I want to get my models into the game by monday, with some kind of rig going.

Thursday, February 7, 2013

Progress Stills

Still a work in progress. I really need to add more color variation in the diffuse of my stones. They actually have color and variation on them, but my lighting is making them look white/grayish. 

It's kinda funny, but I had used colored lights (green and orange) to get the mood of my environment, but in the process of using them, any color gets overpowered on my props. You wouldn't ever guess that most of my textures in the scene are saturated BLUES. Haha, oh color theory.






Saturday, February 2, 2013

Some adjustments...

...that I plan to make.


I think I'll make the Wizard's nose a little smaller too.  :o)

Finished Character Sculpts!

Here is my zbrush sculpt with a flat texture polypaint.

Wizard!

NecroMage Kid!


I plan adjust the head size of somebody. Either the kid or the wizard, because I feel that they have too much of a big difference. I know in movies like the Incredibles, and Wreck it Ralph, the head sizes don't match up, but I feel I'm doing it a little too much. They don't ever stand next to each other in my environment, but I feel compelled to make them look right if I ever posed them together. 

Wednesday, January 30, 2013

Day Before Do or Die


Alright. Added more detail. Hat is more hatty. Added the wraps around his arms. Added the stars in the back. (I forgot to render with the stars on his back) Shaved off some baby fat off his face, to make him more teenager-like. Hair, fabric folds, kid polish, and polypainting tomorrow. HECK YA.

Monday, January 28, 2013

Need to model/sculpt FASTER!

Sadly, this guy isn't done yet. I spent alot of time modeling his shirt and hands in maya. I needed to keep the consistency of clean modeling that I did for everything else. Pretty much his entire body was made in maya, except for his flesh and his hair. Maybe thats why it took long. I'll be back with a finished model!

Sunday, January 27, 2013

Wi'Zarrrrrrr Progress


Oh hello! You are looking more like a wizard now!

Updating that face.

Monday, January 21, 2013

Wizard Progress


I am not done with the base model, but I figured, since most of his body is covered up by clothing, I would start the base modeling of his clothing now and refine the fleshy parts later. I also realized, that instead of modeling his collar in it's entirety, I would just model the contour shape of the collar. If I model it with it's area under the collar, I would have had to either, finish modelling it in Maya, or I would have had sort of a useless geometry once I took it back into Zbrush. So I will sculpt in fake concavity under his collar.

Friday, January 18, 2013

Character Model Update


Still needs fixin', but I like where this is going. I need to move on to my second character though this week, so I can't spend too much time with the fixes.

Oh the joys of having 2 characters for thesis.


Scale Ref:


Friday, January 11, 2013

Wizard Turnaround


The first drawing on the left was my initial design of him. But I've modified him to look more teenager (hopefully), and taller proportions to contrast with my my short and round headed Necromage Kid.