I am not done with the base model, but I figured, since most of his body is covered up by clothing, I would start the base modeling of his clothing now and refine the fleshy parts later. I also realized, that instead of modeling his collar in it's entirety, I would just model the contour shape of the collar. If I model it with it's area under the collar, I would have had to either, finish modelling it in Maya, or I would have had sort of a useless geometry once I took it back into Zbrush. So I will sculpt in fake concavity under his collar.
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