Monday, October 1, 2012

3D Sculpting Progress!

These sculpts are still subject to change because they are a work in progress.

Large Ghost Enemy

Column

Friday, September 21, 2012

Hickner, Cars, and Sculpting!

So I learned a really good piece of advice from a very knowledgeable, talented, and kind man, Mr. Steve Hickner:

"When someone gives you a note on what to do, do the spirit of the note, not the note itself."

Mr. Steve Hickner had visited my Thesis class AND gave a presentation to the Computer Animation and Game Art Department about staging and other cool ways to make our films read better. 

This was a person's notes on what Mr. Hickner talked about last year (click for link) to Ringling Students, but it was pretty much the same this year with current students' work. Still very valuable today!

I was fortunate enough to get a one on one meeting with Mr. Hickner! We discussed really cool ideas to help sell my work in my thesis film. Alot of it had to do with staging, dynamic camera angles, and pretty much good filming techniques. One of the things I was struggling with was having flat camera shots because I was trying to show gameplay in 1st person view. But Mr. Hickner made me realize that when making something like a trailer, the most important thing is to show off what looks cool!!

Soon after my meeting I got really inspired and went to the library. A notable DVD I picked up was Citizen Kane, which I hear is great for learning film language.



Then I got hit by a car on the way home as I walked the crosswalk.  Lol. It was slow progress after that for a couple of days.

~~~

After my talk with Mr. Hickner and my teacher Ed Gavin, I'd decided to include more of my Hero character and LESS of the ghostie summoning scene. You only see the pet ghost once in my trailer, so why waste frame time. 


I've changed some of my trailer scenes to look more like this:

  • Solve Puzzles Scene

  • Fight Monsters Scene

  • Upgrade your Magic  


Here are some really cool 3D sculpts and photos I want to use as inspiration for me as I work:


Progress:

  • Big Ghost Skull
    • 3 hours working on it so far. My estimate was: 7 for worst case scenario. 5 for most likely. 4 for Optimistic. I'm a little rusty in Zbrush, so hopefully I'll be alot faster in the future. Done with this sculpt for now, and moving on to the body.

  • Column Statue Face
    • It looks funny right now. lol. But the plan is to put it at the base of the column arch. Still working on this one.


Trivia: There is 1800 frames in a minute.



Thursday, September 13, 2012

Day before Steve Hicker Crit


Progress

  • Almost finished blocking out dungeon room. I plan to get it into my trailer for tomorrow's crit. RAWR!
    • With the way this room was designed, a person should be able to navigate it from beginning to end. But only with the "puzzle" part. The ghost battles will be scripted, so they won't be able to actually fight.
    • I plan to minimize the library room, and make it one of the rooms in this environment. It will have a secret passageway that will lead to the Throne Room. The Throne Room will stay more or less the same, but will definitely go thru a reduction in size as well, since the Library room is not there anymore.


  • Piranesi is my HERO.  <3 I've found my direction for level layout!

Wednesday, September 12, 2012

Piranesi!


Library Activities


  • Picked up 3 Piranesi Books. (Great stuff!)


Progress

  • blocked out more of the dungeon room.

Tuesday, September 11, 2012


Notes


  • Play using xbox controller to test area. It helps with designing a fun room.
  • Checked out Pivotal Tracker. Not sure if it'll be useful for me.
  • Need to make a to do list page. Not sure where the best place for that will be. (pivotal tracker?)
  • Make long hallway, a prison area, where ghost attack you!


Library Activities


  • picked up Uncharted 2 art book.

Monday, September 10, 2012

Post 1st Crit


ASAP Thing to Do:


  1. Finished environment room layout/blockout.
  2. Record audio for intro & laughter part.
  3. Model Important Assets.


Library Activities:


  • picked up Coraline.
  • picked up Harry Potter movie 2&3 for dungeon reference.
  • picked up Harry Potter "page to screen" book.
  • picked up Corpse Bride art book.

Friday, September 7, 2012

1st Faculty Crit

The crit went very well!

I presented a PDF slideshow of what my world was going to be like, what my production scope was, what my hero asset would be, and my revised art direction for the game.
Hero Asset
Art Direction
 Had some suggestions on better camera positions. But overall the attitude of the faculty was that they liked what I had this time alot better than last year's animatic, which was more of a linear trailer. My animatic now plays alot more like Orcs Must Die: Reveal Trailer. With a more energetic shot sequence and informational slides in between.



The Action Plan

  1. Work on finishing layout of Dungeon Room and Throne room.
  2. Start modeling style appropriate models.
  3. Watch references that were suggested in crit (Tim Burton movies).
  4. Work on all the crit notes.
  5. Make an asset list.
  6. Learn some particle work in UDK.

Tuesday, September 4, 2012

The Struggle


Having some trouble coming up with good blockouts for my level. Not sure what to make. Will keep doing research...

Friday, August 24, 2012

School has started!


Concept Statement & Key Contrasts

Concept Statement: "Cute is not nice." "Don't be fooled by what you see." "Evil comes in a cute package."

Key Contrasts: Small and Big. Thin and fat.     //Twisted and Straight??//, Cute and mean. Tight and Wide. Messy and Clean. Ancient and Classical. Goofy and Serious.

Sunday, July 1, 2012

Month of June

I've been redesigning my visuals, and started building the blockout of my space, which was also redesigned.


The Necro Kid

The new designs echoes things of the old design, but with more exaggerated parts. I did not like what I had before. Plus, I've decided to not make the Necro Kid my hero asset, if I can help it. I don't want this kid to move around too much. Or be too important. But that will remain to be seen what the final decision will be.

Before:

Now:
Post it Costumes - My technique for designing.

Bad Ghosts


I've redesigned the bad ghosts from dismembered floating skull heads into wraith. Going for more of the ghosts on page 2. Not sure whether to have a tiny ghost or big ghost.


page 1
page 2

Environment


And now for the environment, it has changed from being a room where 90% of the space was wasted, to a room that the entire thing can be navigable.




I've been watching castle construction documentaries and looking at dungeon/castle/catacomb stuff. I want to somehow incorporate hobo campsites on the shore of the green water. They will be your first hint to this place being "un-natural", with things like "CURSED PLACE" written in places. And maybe some trash left over by the hobos. But this area is the casket retrieval area. All the caskets of the dead are sent here by the river. Indoor or outdoor? Not sure yet, I intended it to be in door, but it might actually work to be outdoor too.


Drawing I made that inspired the initial setup of room.