Sunday, February 24, 2013

Together....FOREVERRRRR


Here is what my characters look like at the moment! Since I know UVs are good now, I will go an start rigging these guys. Texturing still to come for both characters. And I forgot to resize the head on the wizard.


Sunday, February 17, 2013

Positively UV


Just some silliness to break my SERIOUS concentration on UVs. But both my characters are low-poly now, and I'm on to UVing. Fun business.

Also, I want to get my models into the game by monday, with some kind of rig going.

Thursday, February 7, 2013

Progress Stills

Still a work in progress. I really need to add more color variation in the diffuse of my stones. They actually have color and variation on them, but my lighting is making them look white/grayish. 

It's kinda funny, but I had used colored lights (green and orange) to get the mood of my environment, but in the process of using them, any color gets overpowered on my props. You wouldn't ever guess that most of my textures in the scene are saturated BLUES. Haha, oh color theory.






Saturday, February 2, 2013

Some adjustments...

...that I plan to make.


I think I'll make the Wizard's nose a little smaller too.  :o)

Finished Character Sculpts!

Here is my zbrush sculpt with a flat texture polypaint.

Wizard!

NecroMage Kid!


I plan adjust the head size of somebody. Either the kid or the wizard, because I feel that they have too much of a big difference. I know in movies like the Incredibles, and Wreck it Ralph, the head sizes don't match up, but I feel I'm doing it a little too much. They don't ever stand next to each other in my environment, but I feel compelled to make them look right if I ever posed them together.